CharacterManager.cs 4.5 KB

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  1. using Cysharp.Threading.Tasks;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. public class CharacterManager : MonoBehaviour
  7. {
  8. public static CharacterManager Inst;
  9. public CharacterRender selfRender;
  10. /// <summary>已穿戴的物品信息</summary>
  11. public List<Good> WornPackageItems = new List<Good>();
  12. /// <summary>临时已穿戴的物品信息</summary>
  13. public List<Good> TempWornPackageItems = new List<Good>();
  14. public static Camera mainCam;
  15. public static Camera UICam;
  16. void Start()
  17. {
  18. Inst=this;
  19. mainCam = GameObject.Find("Camera").GetComponent<Camera>();
  20. UICam = GameObject.Find("UICamera").GetComponent<Camera>();
  21. }
  22. /// <summary>
  23. /// 匹配玩家的Character
  24. /// </summary>
  25. /// <param name="ob"></param>
  26. public void MatchCharacterRender(CharacterRender cr)
  27. {
  28. if (cr) selfRender = cr;
  29. }
  30. /// <summary>
  31. /// 重新匹配玩家扭脸和换装数据
  32. /// </summary>
  33. /// <param name="cr"></param>
  34. public async void CharacterClothReMatch(CharacterRender cr)
  35. {
  36. if (selfRender.dressRenders.Count>0)
  37. {
  38. foreach (var item in selfRender.dressRenders)
  39. {
  40. await ChangePlayerTex(cr, item.Value.good);
  41. }
  42. }
  43. }
  44. public async UniTask ChangePlayerTex (CharacterRender cr, Good config)
  45. {
  46. //Debug.Log(config.id);
  47. switch (int.Parse(config.assetsType))
  48. {
  49. case 1:
  50. await cr.SetPlayerCloth(config);
  51. break;
  52. case 2:
  53. await cr.SetPlayerBlendShape(config);
  54. break;
  55. case 3:
  56. await cr.SetTextrue(config);
  57. break;
  58. case 4:
  59. await cr.SetEyeTextrue(config);
  60. break;
  61. case 5:
  62. await cr.SetTextrue(config);
  63. break;
  64. }
  65. }
  66. public async UniTask<T> CreatNewDress<T>(Good good, CharacterDressRender cdr, string dir = null) where T : UnityEngine.Object
  67. {
  68. int type = good.id / 10000;
  69. string assetsName = null;
  70. if (good.assetsType == "1")
  71. {
  72. assetsName = ((good.id / 100) * 100).ToString();
  73. if ((good.id / 100) == 1415)//面饰
  74. {
  75. assetsName = good.id.ToString();
  76. }
  77. }
  78. else
  79. {
  80. if (type == 4 || type == 9)//眉毛/胡子
  81. {
  82. assetsName = $"{good.id}_BaseMap";
  83. }
  84. if (type == 15)//纹身
  85. {
  86. assetsName = ((good.id / 100) * 100).ToString();
  87. assetsName = $"{int.Parse(assetsName) + 1}_{good.id}_BaseMap";
  88. }
  89. }
  90. if (string.IsNullOrEmpty(assetsName))
  91. {
  92. assetsName = good.id.ToString();
  93. }
  94. assetsName += dir;
  95. var handle = await YooAssetManager.Instance.LoadAsset<T>(assetsName);
  96. if (handle as GameObject)
  97. {
  98. cdr.gameObject = GameObject.Instantiate(handle);
  99. }
  100. else
  101. {
  102. cdr.gameObject = handle;
  103. }
  104. //Debug.Log(type);
  105. if (type == 2)
  106. {
  107. int lastTwoDigits = good.id % 100;
  108. string texName = $"20000_200{lastTwoDigits.ToString("00")}_BaseMap";
  109. var tex = await YooAssetManager.Instance.LoadAsset<Texture>(texName);
  110. ((GameObject)cdr.gameObject).transform.GetChild(0).GetComponent<SkinnedMeshRenderer>().material.SetTexture("_BaseMap", tex);
  111. //Debug.Log(tex);
  112. //Debug.Log(cdr.gameObject);
  113. }
  114. if (type == 8)
  115. {
  116. if(good.id!=80000)
  117. {
  118. var mat = await YooAssetManager.Instance.LoadAsset<Material>(good.id.ToString() + "_mat");
  119. ((GameObject)cdr.gameObject).transform.GetChild(0).GetComponent<SkinnedMeshRenderer>().material = mat;
  120. }
  121. }
  122. if (type != 15 && type > 9 && type < 18)
  123. {
  124. var mat = await YooAssetManager.Instance.LoadAsset<Material>(good.id.ToString() + "_mat");
  125. ((GameObject)cdr.gameObject).transform.GetChild(0).GetComponent<SkinnedMeshRenderer>().material = mat;
  126. }
  127. cdr.good = good;
  128. return (T)cdr.gameObject;
  129. }
  130. /// <summary>
  131. /// 释放selfRender(CharacterRender)所挂在的人物模型
  132. /// </summary>
  133. /// <param name="cr"></param>
  134. public void CharacterDispose()
  135. {
  136. Destroy(selfRender.gameObject);
  137. }
  138. }