GameManager.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using YooAsset;
  6. public class GameManager : MonoBehaviour
  7. {
  8. public static GameManager Instance { get; private set; }
  9. private UIManager m_UIManager;
  10. private AudioManager m_AudioManager;
  11. private ScenesManager m_ScenesManager;
  12. private YooAssetManager m_YooAssetManager;
  13. private CharacterManager m_CharacterManager;
  14. private StepManager m_StepManager;
  15. private async void Awake()
  16. {
  17. Debug.Log("½øÈëGameManager");
  18. if (GameManager.Instance != null)
  19. {
  20. Destroy(gameObject);
  21. return;
  22. }
  23. Instance = this;
  24. DontDestroyOnLoad(gameObject);
  25. m_YooAssetManager = gameObject.AddComponent<YooAssetManager>();
  26. m_ScenesManager = gameObject.AddComponent<ScenesManager>();
  27. m_UIManager = gameObject.AddComponent<UIManager>();
  28. m_AudioManager = gameObject.AddComponent<AudioManager>();
  29. m_CharacterManager = gameObject.AddComponent<CharacterManager>();
  30. m_StepManager= gameObject.AddComponent<StepManager>();
  31. }
  32. public GameManager GetGameManager() { return this; }
  33. }