DlgLogin.cs 9.0 KB

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  1. using AR.Core;
  2. using Cysharp.Threading.Tasks;
  3. using LitJson;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Net;
  10. using System.Net.NetworkInformation;
  11. using TMPro;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using UnityEngine.UI;
  15. namespace Assets
  16. {
  17. public class DlgLogin : BasePanel
  18. {
  19. public TMP_InputField inputField;
  20. public Button confirmBtn;
  21. public GameObject inputCode;
  22. public GameObject comeBackImg;
  23. WhiteList whiteList;
  24. /// <summary>
  25. /// 白名单URL
  26. /// </summary>
  27. string urlWhiteList = "http://txcdn.starmelody.art/WhiteList.json";
  28. /// <summary>
  29. /// 是否验证Mac地址
  30. /// </summary>
  31. bool isVerify = true;
  32. public override void OnCloseWindow()
  33. {
  34. UIManager.Instance.HideUI(WindowID.DlgLoading);
  35. }
  36. public override void OnDestroyWindow()
  37. {
  38. }
  39. public override void OnInitWindow()
  40. {
  41. PlayerPrefs.DeleteKey("account");
  42. confirmBtn.onClick.AddListener(async () =>
  43. {
  44. await UIManager.Instance.ShowUI(WindowID.DlgLoading);
  45. VerifyAccount();
  46. });
  47. OnShowWindow();
  48. }
  49. public override void OnShowWindow()
  50. {
  51. string account = PlayerPrefs.GetString("account");
  52. if (string.IsNullOrEmpty(account))
  53. {
  54. Debug.Log("没有本地保存的账号");
  55. inputCode.SetActive(true);
  56. comeBackImg.SetActive(false);
  57. }
  58. else
  59. {
  60. Debug.Log("已有本地保存的账号");
  61. Debug.Log("本地账号" + account);
  62. inputCode.SetActive(false);
  63. comeBackImg.SetActive(true);
  64. inputField.text = account;
  65. }
  66. }
  67. /// <summary>
  68. /// 请求白名单
  69. /// </summary>
  70. /// <returns></returns>
  71. //IEnumerator GetWhiteList()
  72. //{
  73. // UnityWebRequest request = UnityWebRequest.Get(urlWhiteList);
  74. // yield return request.SendWebRequest();
  75. // if (request.result == UnityWebRequest.Result.Success)
  76. // {
  77. // whiteList = JsonMapper.ToObject<WhiteList>(request.downloadHandler.text);
  78. // //StepManager.timeStamp = whiteList.TimeStamp;
  79. // VerifyAccount();
  80. // }
  81. // else
  82. // {
  83. // Debug.Log(request.error);
  84. // StepManager.requestState = StepManager.RequestState.URLFailed;
  85. // yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  86. // }
  87. //}
  88. /// <summary>
  89. /// 验证本地账号
  90. /// </summary>
  91. async void VerifyAccount()
  92. {
  93. if (isVerify)
  94. {
  95. StartCoroutine(GetSecretKey());
  96. }
  97. else
  98. {
  99. await UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  100. }
  101. }
  102. /// <summary>
  103. /// 获取秘钥
  104. /// </summary>
  105. /// <returns></returns>
  106. IEnumerator GetSecretKey()
  107. {
  108. string url = "http://api.starmelody.art/api/Account/SecretKey";
  109. AccountMsg accountMsg = new AccountMsg();
  110. accountMsg.Account = inputField.text;
  111. string json = JsonMapper.ToJson(accountMsg);
  112. byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
  113. UnityWebRequest request = UnityWebRequest.Post(url, UnityWebRequest.kHttpVerbPOST);
  114. request.uploadHandler =new UploadHandlerRaw(postBytes);
  115. request.SetRequestHeader("Content-Type", "application/json");
  116. yield return request.SendWebRequest();
  117. if (request.result == UnityWebRequest.Result.Success)
  118. {
  119. Debug.Log(request.downloadHandler.text);
  120. JsonData data = JsonMapper.ToObject(request.downloadHandler.text);
  121. int code = (int)data["code"];
  122. if (code == 0)
  123. {
  124. StartCoroutine(Login((string)data["message"]));
  125. }
  126. else
  127. {
  128. Debug.Log($"获取秘钥失败:{(string)data["message"]}");
  129. StepManager.requestCode = code;
  130. yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  131. }
  132. }
  133. else
  134. {
  135. Debug.Log("密钥请求失败"+request.error);
  136. StepManager.requestCode = 1;
  137. yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  138. }
  139. }
  140. /// <summary>
  141. /// 登录请求
  142. /// </summary>
  143. /// <param name="secretKey">秘钥</param>
  144. /// <returns></returns>
  145. IEnumerator Login(string secretKey)
  146. {
  147. string url = "http://api.starmelody.art/api/Account/Login";
  148. Userdata userInfo = new Userdata();
  149. userInfo.account = inputField.text;
  150. userInfo.mac = DesEncryptHelper.Encrypt(GetMacAddress(), secretKey);
  151. string json = JsonMapper.ToJson(userInfo);
  152. byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
  153. UnityWebRequest request = UnityWebRequest.Post(url, UnityWebRequest.kHttpVerbPOST);
  154. request.uploadHandler = new UploadHandlerRaw(postBytes);
  155. request.SetRequestHeader("Content-Type", "application/json");
  156. yield return request.SendWebRequest();
  157. if (request.result == UnityWebRequest.Result.Success)
  158. {
  159. Debug.Log(request.downloadHandler.text);
  160. JsonData data = JsonMapper.ToObject(request.downloadHandler.text);
  161. int code = (int)data["code"];
  162. if (code==0)
  163. {
  164. PlayerPrefs.SetString("account", inputField.text);
  165. PlayerPrefs.Save();
  166. StepManager.timeStamp = (long)data["data"];
  167. UIManager.Instance.HideUI(WindowID.DlgLogin);
  168. yield return UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
  169. }
  170. else
  171. {
  172. StepManager.requestCode = code;
  173. yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  174. }
  175. }
  176. else
  177. {
  178. Debug.Log("登录请求"+request.error);
  179. //网络连接失败
  180. StepManager.requestCode = 1;
  181. yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
  182. }
  183. }
  184. /// <summary>
  185. /// 获取本机Mac地址
  186. /// </summary>
  187. /// <returns></returns>
  188. private string GetMacAddress()
  189. {
  190. string physicalAddress = "";
  191. NetworkInterface[] nice = NetworkInterface.GetAllNetworkInterfaces();
  192. foreach (NetworkInterface adaper in nice)
  193. {
  194. if (adaper.Description == "en0")
  195. {
  196. physicalAddress = adaper.GetPhysicalAddress().ToString();
  197. break;
  198. }
  199. else
  200. {
  201. physicalAddress = adaper.GetPhysicalAddress().ToString();
  202. if (physicalAddress != "")
  203. {
  204. break;
  205. };
  206. }
  207. }
  208. Debug.Log("Mac地址:"+physicalAddress);
  209. #if UNITY_ANDROID
  210. return SystemInfo.deviceUniqueIdentifier;
  211. #else
  212. return physicalAddress;
  213. #endif
  214. }
  215. public async void LoadJson()
  216. {
  217. var txtAsset = await YooAssetManager.Instance.LoadAsset<TextAsset>("Assets/Bundles/Config/WhiteList");
  218. whiteList = JsonMapper.ToObject<WhiteList>(txtAsset.text);
  219. }
  220. }
  221. /// <summary>
  222. /// 账号和Mac地址
  223. /// </summary>
  224. struct Userdata
  225. {
  226. public string account;
  227. public string mac;
  228. }
  229. /// <summary>
  230. /// 输入账号
  231. /// </summary>
  232. struct AccountMsg
  233. {
  234. public string Account;
  235. }
  236. /// <summary>
  237. /// 秘钥返回值
  238. /// </summary>
  239. struct GetSecretKeyResult
  240. {
  241. public int code;
  242. public string message;
  243. public string data;
  244. }
  245. /// <summary>
  246. /// 登录返回值
  247. /// </summary>
  248. struct LoginResult
  249. {
  250. public int code;
  251. public string message;
  252. public long data;
  253. }
  254. /// <summary>
  255. /// 白名单数据
  256. /// </summary>
  257. struct WhiteList
  258. {
  259. public string[] table;
  260. public string TimeStamp;
  261. }
  262. }