using UnityEngine; using UnityEngine.UI; public class ScrollText : MonoBehaviour { ScrollRect rect; public float speed = 0.2f; void Start() { rect = GetComponent(); } void Update() { if (rect.horizontalNormalizedPosition > 1.0f) { rect.horizontalNormalizedPosition = 0; } rect.horizontalNormalizedPosition = rect.horizontalNormalizedPosition + Time.deltaTime * speed; } }