using Cysharp.Threading.Tasks;
using OfficeOpenXml.FormulaParsing.Excel.Functions.RefAndLookup;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
public static UIManager Instance { get; private set; }
/// 已实例化UI列表
private Dictionary m_UIList;
/// UI资源引用列表
private Dictionary m_UIPreList=new Dictionary();
/// UI根节点
Canvas m_UIRoot;
/// 已打开UI列表
private Dictionary m_ShowList;
private void Awake()
{
Instance = this;
m_UIRoot = GetComponentInChildren