using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

namespace Assets
{
    public class DlgLoading : MonoBehaviour
    {
        public TMP_InputField inputField;
        public Button confirmBtn;

        string url = "";
        private void Awake()
        {
            confirmBtn.onClick.AddListener(() =>
            {
                StartCoroutine("SendRequest");
            });
        }
        IEnumerator SendRequest()
        {
            UnityWebRequest request = UnityWebRequest.Post(url,inputField.text);

            yield return request.SendWebRequest();

            if (request.result == UnityWebRequest.Result.Success)
            {
                Debug.Log("发送完成");
                if (request.downloadHandler.text =="true")
                {

                }
                else
                {

                }
            }
            else
            {
                Debug.Log("发送失败");
            }
            StopAllCoroutines();
        }
    }
}