using System.Collections; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace Assets { public class DlgLoading : MonoBehaviour { public TMP_InputField inputField; public Button confirmBtn; string url = ""; private void Awake() { confirmBtn.onClick.AddListener(() => { StartCoroutine("SendRequest"); }); } IEnumerator SendRequest() { UnityWebRequest request = UnityWebRequest.Post(url,inputField.text); yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { Debug.Log("发送完成"); if (request.downloadHandler.text =="true") { } else { } } else { Debug.Log("发送失败"); } StopAllCoroutines(); } } }