using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class DlgExitPop : BasePanel
{
    public Button confirmBtn;
    public Button returnBtn;
    public override void OnCloseWindow()
    {
        StepManager.isFaceBuidling = false;
    }

    public override void OnDestroyWindow()
    {
    }

    public override void OnInitWindow()
    {
        returnBtn.onClick.AddListener(() =>
        {
            UIManager.Instance.HideUI(WindowID.DlgExitPop);
        });
        confirmBtn.onClick.AddListener(() =>
        {
            Application.Quit();
        });
        OnShowWindow();
    }

    public override void OnShowWindow()
    {
        StepManager.isFaceBuidling = true;
    }

}