using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>��Ʒ�Ļ�������</summary>
public class Good
{
    public int id;
    public string crtOnDt;
    public string goodsCode;
    public string name;
    public string iconId;
    public string dressType;
    public string assetsType;
    public string assetsName;
    public string[] operation;
    public double price;
    public double cost;
    public int type;
    public string color;
    public int? level;
    public string descr;
    public string mutex;
    public int status;
    public string others;
}
public partial class ItemClassConfig 
{
    /// <summary>Id</summary>
    public int Id { get; set; }
    /// <summary>������</summary>
    public string Name { get; set; }
    /// <summary>������Ӣ��</summary>
    public string NameE { get; set; }
    /// <summary>����</summary>
    public int type { get; set; }

}
public partial class ItemColorConfig
{
    /// <summary>Id</summary>
    public int Id { get; set; }
    /// <summary>������</summary>
    public string Name { get; set; }
    /// <summary>��Դ��</summary>
    public string assetsName { get; set; }

}