using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary>��Ʒ�Ļ�������</summary> public class Good { public int id; public string crtOnDt; public string goodsCode; public string name; public string iconId; public string dressType; public string assetsType; public string assetsName; public string[] operation; public double price; public double cost; public int type; public string color; public int? level; public string descr; public string mutex; public int status; public string others; } public partial class ItemClassConfig { /// <summary>Id</summary> public int Id { get; set; } /// <summary>������</summary> public string Name { get; set; } /// <summary>������Ӣ��</summary> public string NameE { get; set; } /// <summary>����</summary> public int type { get; set; } } public partial class ItemColorConfig { /// <summary>Id</summary> public int Id { get; set; } /// <summary>������</summary> public string Name { get; set; } /// <summary>��Դ��</summary> public string assetsName { get; set; } }