using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DlgExitPop : BasePanel { public Button confirmBtn; public Button returnBtn; public override void OnCloseWindow() { StepManager.isFaceBuidling = false; } public override void OnDestroyWindow() { } public override void OnInitWindow() { returnBtn.onClick.AddListener(() => { UIManager.Instance.HideUI(WindowID.DlgExitPop); }); confirmBtn.onClick.AddListener(() => { Application.Quit(); }); OnShowWindow(); } public override void OnShowWindow() { StepManager.isFaceBuidling = true; } }