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2 Commitit 566538f4a2 ... d5f3fb569d

Tekijä SHA1 Viesti Päivämäärä
  DESKTOP-5BUCSUT\LSR d5f3fb569d Merge branch 'main' of http://139.155.244.27:822/LSR/gouhuo 1 vuosi sitten
  DESKTOP-5BUCSUT\LSR 621042184f 安卓眼部材质 1 vuosi sitten

+ 5 - 5
SFGgouhuo/Assets/GameResources/Player/eyes.mat

@@ -38,7 +38,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: eyes
   m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _PARALLAXMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -75,7 +75,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _BumpMap:
-        m_Texture: {fileID: 2800000, guid: 9b5554a4fe239f94ab4fd907de2d63fd, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _CoatMaskMap:
@@ -143,7 +143,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _ParallaxMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 9b5554a4fe239f94ab4fd907de2d63fd, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _SpecGlossMap:
@@ -268,14 +268,14 @@ Material:
     - _PPDMinSamples: 5
     - _PPDPrimitiveLength: 1
     - _PPDPrimitiveWidth: 1
-    - _Parallax: 0.02
+    - _Parallax: 0.08
     - _QueueOffset: 0
     - _RayTracing: 0
     - _ReceiveShadows: 1
     - _ReceivesSSR: 1
     - _ReceivesSSRTransparent: 0
     - _RefractionModel: 0
-    - _Smoothness: 0.14142138
+    - _Smoothness: 1
     - _SmoothnessRemapMax: 1
     - _SmoothnessRemapMin: 0
     - _SmoothnessTextureChannel: 0

+ 2 - 1
SFGgouhuo/Assets/Scripts/MoveController.cs

@@ -65,6 +65,7 @@ public class MoveController : MonoBehaviour
     /// </summary>
     void CharacterMovement()
     {
+        Debug.Log(state+"  /  "+playerInput.JumpInput);
         if (hasLand)
         {
             jumpTime += Time.deltaTime;
@@ -136,7 +137,7 @@ public class MoveController : MonoBehaviour
         // Ӧ��������ģ������Ĵ�ֱ�˶�
         verticalVelocity += gravity * Time.deltaTime;
         // ���ݴ�ֱ�ٶ��ƶ�����
-        if (verticalVelocity < 0.1f && verticalVelocity > -0.1f && state == PlayerState.JumpUp)
+        if (verticalVelocity < 0.1f  && state == PlayerState.JumpUp)
         {
             //Debug.Log("*************");
             state = PlayerState.JumpDown;

+ 3 - 2
SFGgouhuo/ProjectSettings/ProjectSettings.asset

@@ -135,7 +135,8 @@ PlayerSettings:
     16:9: 1
     Others: 1
   bundleVersion: 0.1
-  preloadedAssets: []
+  preloadedAssets:
+  - {fileID: 11400000, guid: 4b8185399a4cfc5428357ac6a5795f11, type: 2}
   metroInputSource: 0
   wsaTransparentSwapchain: 0
   m_HolographicPauseOnTrackingLoss: 1
@@ -154,7 +155,7 @@ PlayerSettings:
   androidSupportedAspectRatio: 1
   androidMaxAspectRatio: 2.1
   applicationIdentifier:
-    Android: com.DefaultCompany.SFGgouhuo
+    Android: com.WS.StarMelodyDemo
     Standalone: com.WS.StarMelodyDemo
   buildNumber:
     Standalone: 0