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@@ -1,6 +1,6 @@
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{
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- "ShaderTotalCount": 33,
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+ "ShaderTotalCount": 36,
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+ "VariantTotalCount": 99,
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"ShaderVariantInfos": [
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{
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"AssetPath": "Resources/unity_builtin_extra",
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@@ -18,8 +18,14 @@
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Skybox/Cubemap",
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"ShaderVariantElements": [
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+ {
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+ ""
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+ ]
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+ },
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{
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"PassType": 0,
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"Keywords": [
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@@ -36,7 +42,7 @@
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Skybox/Procedural",
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@@ -46,6 +52,15 @@
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"_SUNDISK_SIMPLE"
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]
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},
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA",
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+ "_SUNDISK_SIMPLE"
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+ ]
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+ },
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{
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"PassType": 0,
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"Keywords": [
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@@ -153,7 +168,7 @@
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Hidden/UIElements/EditorUIE",
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"ShaderVariantElements": [
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"PassType": 0,
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@@ -161,13 +176,29 @@
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"BILLBOARD_FACE_CAMERA_POS",
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"_DEPTH_NO_MSAA"
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]
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+ },
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ },
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "_DEPTH_NO_MSAA",
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+ "_SHADOWS_SOFT"
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+ ]
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}
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]
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},
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{
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader",
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"ShaderName": "Hidden/Universal Render Pipeline/Blit",
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"ShaderVariantElements": [
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@@ -176,6 +207,14 @@
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"_DEPTH_NO_MSAA"
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]
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},
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ },
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{
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"PassType": 0,
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"Keywords": [
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@@ -196,10 +235,56 @@
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}
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]
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},
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+ {
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+ "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader",
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+ "ShaderName": "Hidden/Universal Render Pipeline/CopyDepth",
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ }
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+ ]
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+ },
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+ {
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+ "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader",
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+ "ShaderName": "Hidden/Universal Render Pipeline/LutBuilderHdr",
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+ "ShaderVariantCount": 1,
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+ "ShaderVariantElements": [
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ }
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+ ]
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+ },
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+ {
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+ "AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader",
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+ "ShaderName": "Hidden/Universal Render Pipeline/UberPost",
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+ "ShaderVariantCount": 1,
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+ "ShaderVariantElements": [
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+ {
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+ "PassType": 0,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA",
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+ "_HDR_GRADING"
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+ ]
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+ }
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+ ]
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+ },
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{
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",
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"ShaderName": "Universal Render Pipeline/Lit",
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- "ShaderVariantCount": 38,
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+ "ShaderVariantCount": 22,
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"PassType": 8,
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@@ -290,254 +375,68 @@
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{
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"PassType": 13,
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"Keywords": [
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_NORMALMAP"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_PARALLAXMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_DETAIL_MULX2",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_DETAIL_MULX2",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_DETAIL_MULX2",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_RECEIVE_SHADOWS_OFF"
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+ "_PARALLAXMAP"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_RECEIVE_SHADOWS_OFF",
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- "_SHADOWS_SOFT"
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+ "_DETAIL_MULX2"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_RECEIVE_SHADOWS_OFF"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_ALPHATEST_ON",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_ALPHATEST_ON",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_EMISSION",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_RECEIVE_SHADOWS_OFF",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_METALLICSPECGLOSSMAP",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_ALPHATEST_ON",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_METALLICSPECGLOSSMAP",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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+ "_ALPHATEST_ON"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_METALLICSPECGLOSSMAP",
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- "_SHADOWS_SOFT"
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+ "_EMISSION"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_METALLICSPECGLOSSMAP",
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- "_NORMALMAP",
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- "_SHADOWS_SOFT"
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+ "_NORMALMAP"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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"_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_NORMALMAP",
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- "_OCCLUSIONMAP",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 13,
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- "Keywords": [
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_METALLICSPECGLOSSMAP",
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- "_NORMALMAP",
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- "_OCCLUSIONMAP",
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- "_SHADOWS_SOFT"
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+ "_METALLICSPECGLOSSMAP"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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"_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_METALLICSPECGLOSSMAP",
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- "_NORMALMAP",
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- "_OCCLUSIONMAP",
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- "_SHADOWS_SOFT"
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+ "_NORMALMAP"
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]
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},
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{
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"PassType": 13,
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"Keywords": [
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- "_ALPHATEST_ON",
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"_EMISSION",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_METALLICSPECGLOSSMAP",
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"_NORMALMAP",
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- "_OCCLUSIONMAP",
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- "_SHADOWS_SOFT"
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+ "_OCCLUSIONMAP"
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]
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}
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]
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|
@@ -561,7 +460,7 @@
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{
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader",
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"ShaderName": "Universal Render Pipeline/Complex Lit",
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- "ShaderVariantCount": 3,
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+ "ShaderVariantCount": 5,
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"ShaderVariantElements": [
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{
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"PassType": 8,
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@@ -569,6 +468,20 @@
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""
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]
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ ""
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ },
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{
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"PassType": 13,
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"Keywords": [
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@@ -597,7 +510,7 @@
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{
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"AssetPath": "Assets/GameResources/Player/Skin.shadergraph",
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"ShaderName": "Shader Graphs/Skin",
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- "ShaderVariantCount": 2,
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+ "ShaderVariantCount": 3,
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"ShaderVariantElements": [
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{
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"PassType": 8,
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@@ -605,15 +518,21 @@
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""
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]
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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+ ]
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+ },
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{
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"PassType": 13,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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"LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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]
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}
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]
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@@ -647,12 +566,7 @@
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{
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"PassType": 13,
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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+ ""
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]
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}
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]
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@@ -672,6 +586,7 @@
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"PassType": 8,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA"
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]
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},
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@@ -686,6 +601,7 @@
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"PassType": 8,
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"Keywords": [
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"BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA",
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"_SHOWTHUNDER_ON"
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]
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@@ -712,7 +628,7 @@
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{
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"AssetPath": "Assets/GameResources/Street/Models/Hand/Line/LineLight.shader",
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"ShaderName": "Custom/LineLight",
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- "ShaderVariantCount": 3,
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+ "ShaderVariantCount": 4,
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"ShaderVariantElements": [
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{
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"PassType": 8,
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@@ -720,6 +636,12 @@
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""
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]
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ ""
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+ ]
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+ },
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{
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"PassType": 13,
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"Keywords": [
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@@ -749,14 +671,8 @@
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{
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"PassType": 0,
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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|
- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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"_ENABLEFOG_ON",
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- "_ENABLEROTATION_ON",
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- "_MAIN_LIGHT_SHADOWS",
|
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
|
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- "_SHADOWS_SOFT"
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+ "_ENABLEROTATION_ON"
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]
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}
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]
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|
@@ -764,7 +680,7 @@
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{
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"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/handside/Magnetism/Magnetism.shader",
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"ShaderName": "Custom/Magnetism",
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- "ShaderVariantCount": 2,
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+ "ShaderVariantCount": 3,
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"ShaderVariantElements": [
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{
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"PassType": 8,
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@@ -772,6 +688,12 @@
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""
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]
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ ""
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+ ]
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+ },
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{
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"PassType": 13,
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"Keywords": [
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@@ -788,8 +710,14 @@
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{
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"AssetPath": "Assets/Plugins/Bakery/ftLight.shader",
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"ShaderName": "Bakery/Light",
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|
- "ShaderVariantCount": 1,
|
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|
+ "ShaderVariantCount": 2,
|
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"ShaderVariantElements": [
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+ {
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|
+ "PassType": 0,
|
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|
+ "Keywords": [
|
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|
+ ""
|
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|
+ ]
|
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+ },
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{
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"PassType": 0,
|
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|
"Keywords": [
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|
@@ -839,18 +767,14 @@
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|
"PassType": 8,
|
|
|
"Keywords": [
|
|
|
"BILLBOARD_FACE_CAMERA_POS",
|
|
|
+ "UNITY_HDR_ON",
|
|
|
"_DEPTH_NO_MSAA"
|
|
|
]
|
|
|
},
|
|
|
{
|
|
|
"PassType": 13,
|
|
|
"Keywords": [
|
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
- "LIGHTPROBE_SH",
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
- "_MAIN_LIGHT_SHADOWS",
|
|
|
- "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
- "_SHADOWS_SOFT"
|
|
|
+ ""
|
|
|
]
|
|
|
}
|
|
|
]
|
|
@@ -858,7 +782,7 @@
|
|
|
{
|
|
|
"AssetPath": "Assets/GameResources/Street/FX/VFXAssets/Portal/Portal.shader",
|
|
|
"ShaderName": "Custom/Portal",
|
|
|
- "ShaderVariantCount": 2,
|
|
|
+ "ShaderVariantCount": 3,
|
|
|
"ShaderVariantElements": [
|
|
|
{
|
|
|
"PassType": 8,
|
|
@@ -866,6 +790,12 @@
|
|
|
""
|
|
|
]
|
|
|
},
|
|
|
+ {
|
|
|
+ "PassType": 13,
|
|
|
+ "Keywords": [
|
|
|
+ ""
|
|
|
+ ]
|
|
|
+ },
|
|
|
{
|
|
|
"PassType": 13,
|
|
|
"Keywords": [
|
|
@@ -898,7 +828,7 @@
|
|
|
{
|
|
|
"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/floor/standard/PlanarUV.shader",
|
|
|
"ShaderName": "Custom/PlanarUV",
|
|
|
- "ShaderVariantCount": 3,
|
|
|
+ "ShaderVariantCount": 4,
|
|
|
"ShaderVariantElements": [
|
|
|
{
|
|
|
"PassType": 8,
|
|
@@ -910,10 +840,17 @@
|
|
|
"PassType": 8,
|
|
|
"Keywords": [
|
|
|
"BILLBOARD_FACE_CAMERA_POS",
|
|
|
+ "UNITY_HDR_ON",
|
|
|
"_DEPTH_NO_MSAA",
|
|
|
"_NORMALMAP"
|
|
|
]
|
|
|
},
|
|
|
+ {
|
|
|
+ "PassType": 13,
|
|
|
+ "Keywords": [
|
|
|
+ ""
|
|
|
+ ]
|
|
|
+ },
|
|
|
{
|
|
|
"PassType": 13,
|
|
|
"Keywords": [
|
|
@@ -931,8 +868,14 @@
|
|
|
{
|
|
|
"AssetPath": "Assets/GameResources/Street/Models/Item/arrow/arrow.shadergraph",
|
|
|
"ShaderName": "Shader Graphs/arrow",
|
|
|
- "ShaderVariantCount": 3,
|
|
|
+ "ShaderVariantCount": 5,
|
|
|
"ShaderVariantElements": [
|
|
|
+ {
|
|
|
+ "PassType": 0,
|
|
|
+ "Keywords": [
|
|
|
+ ""
|
|
|
+ ]
|
|
|
+ },
|
|
|
{
|
|
|
"PassType": 0,
|
|
|
"Keywords": [
|
|
@@ -954,8 +897,15 @@
|
|
|
"PassType": 8,
|
|
|
"Keywords": [
|
|
|
"BILLBOARD_FACE_CAMERA_POS",
|
|
|
+ "UNITY_HDR_ON",
|
|
|
"_DEPTH_NO_MSAA"
|
|
|
]
|
|
|
+ },
|
|
|
+ {
|
|
|
+ "PassType": 13,
|
|
|
+ "Keywords": [
|
|
|
+ ""
|
|
|
+ ]
|
|
|
}
|
|
|
]
|
|
|
},
|