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@@ -1,6 +1,6 @@
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{
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{
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"ShaderTotalCount": 36,
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"ShaderTotalCount": 36,
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- "VariantTotalCount": 99,
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+ "VariantTotalCount": 132,
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"ShaderVariantInfos": [
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"ShaderVariantInfos": [
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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@@ -18,24 +18,13 @@
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{
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{
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"AssetPath": "Resources/unity_builtin_extra",
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"AssetPath": "Resources/unity_builtin_extra",
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"ShaderName": "Skybox/Cubemap",
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"ShaderName": "Skybox/Cubemap",
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- "ShaderVariantCount": 2,
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+ "ShaderVariantCount": 1,
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"Keywords": [
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""
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""
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]
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]
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- },
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- {
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- "PassType": 0,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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- ]
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}
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}
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]
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]
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},
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},
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@@ -47,16 +36,12 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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"_SUNDISK_SIMPLE"
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"_SUNDISK_SIMPLE"
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]
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]
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},
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},
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA",
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"_DEPTH_NO_MSAA",
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"_SUNDISK_SIMPLE"
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"_SUNDISK_SIMPLE"
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]
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]
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@@ -64,11 +49,8 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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+ "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA",
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"_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT",
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"_SUNDISK_SIMPLE"
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"_SUNDISK_SIMPLE"
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]
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]
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}
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}
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@@ -173,24 +155,20 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA"
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+ ""
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]
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]
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},
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},
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA"
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"_DEPTH_NO_MSAA"
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]
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]
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},
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},
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_SHADOWS_SOFT"
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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]
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]
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}
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}
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]
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]
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@@ -198,39 +176,25 @@
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{
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{
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader",
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader",
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"ShaderName": "Hidden/Universal Render Pipeline/Blit",
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"ShaderName": "Hidden/Universal Render Pipeline/Blit",
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- "ShaderVariantCount": 4,
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+ "ShaderVariantCount": 3,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA"
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+ ""
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]
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]
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},
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},
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "UNITY_HDR_ON",
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"_DEPTH_NO_MSAA"
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"_DEPTH_NO_MSAA"
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]
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]
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},
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},
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_SHADOWS_SOFT"
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- ]
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- },
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- {
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- "PassType": 0,
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- "Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "_DEPTH_NO_MSAA",
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- "_MAIN_LIGHT_SHADOWS",
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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- "_SHADOWS_SOFT"
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+ "UNITY_HDR_ON",
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+ "_DEPTH_NO_MSAA"
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]
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]
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}
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}
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]
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]
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@@ -243,7 +207,6 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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"UNITY_HDR_ON",
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"UNITY_HDR_ON",
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"_DEPTH_NO_MSAA"
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"_DEPTH_NO_MSAA"
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]
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]
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@@ -258,7 +221,6 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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"UNITY_HDR_ON",
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"UNITY_HDR_ON",
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"_DEPTH_NO_MSAA"
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"_DEPTH_NO_MSAA"
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]
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]
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@@ -273,7 +235,6 @@
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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"UNITY_HDR_ON",
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"UNITY_HDR_ON",
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"_DEPTH_NO_MSAA",
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"_DEPTH_NO_MSAA",
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"_HDR_GRADING"
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"_HDR_GRADING"
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@@ -284,7 +245,7 @@
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{
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{
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",
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"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",
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"ShaderName": "Universal Render Pipeline/Lit",
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"ShaderName": "Universal Render Pipeline/Lit",
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- "ShaderVariantCount": 22,
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+ "ShaderVariantCount": 54,
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"PassType": 8,
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@@ -375,39 +336,202 @@
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{
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{
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"PassType": 13,
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"PassType": 13,
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"Keywords": [
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"Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_NORMALMAP"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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"_NORMALMAP"
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"_NORMALMAP"
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]
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]
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},
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_NORMALMAP",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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{
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{
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"PassType": 13,
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"Keywords": [
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"_PARALLAXMAP"
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"_PARALLAXMAP"
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]
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]
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},
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_PARALLAXMAP"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_PARALLAXMAP",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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{
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{
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"PassType": 13,
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"Keywords": [
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"Keywords": [
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"_DETAIL_MULX2"
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"_DETAIL_MULX2"
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]
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+ {
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+ "Keywords": [
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+ "_DETAIL_MULX2",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_DETAIL_MULX2",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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{
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{
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"PassType": 13,
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"Keywords": [
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"_RECEIVE_SHADOWS_OFF"
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"_RECEIVE_SHADOWS_OFF"
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]
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_RECEIVE_SHADOWS_OFF"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_SHADOWS_SOFT"
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+ ]
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+ {
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+ "Keywords": [
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+ "_ALPHATEST_ON",
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+ "_SHADOWS_SOFT"
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+ ]
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+ "Keywords": [
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+ "_ALPHATEST_ON",
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+ "_NORMALMAP"
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+ ]
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+ },
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+ {
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+ "Keywords": [
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+ "_ALPHATEST_ON",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_NORMALMAP",
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+ "_SHADOWS_SOFT"
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+ ]
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{
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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+ "_NORMALMAP"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE",
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+ "_NORMALMAP",
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+ "_SHADOWS_SOFT"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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+ "_RECEIVE_SHADOWS_OFF"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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+ "_EMISSION",
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|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_RECEIVE_SHADOWS_OFF",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
@@ -415,6 +539,35 @@
|
|
"_NORMALMAP"
|
|
"_NORMALMAP"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_ALPHATEST_ON",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_ALPHATEST_ON",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
@@ -422,6 +575,16 @@
|
|
"_METALLICSPECGLOSSMAP"
|
|
"_METALLICSPECGLOSSMAP"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
@@ -434,25 +597,112 @@
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
"_EMISSION",
|
|
"_EMISSION",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_METALLICSPECGLOSSMAP",
|
|
"_METALLICSPECGLOSSMAP",
|
|
"_NORMALMAP",
|
|
"_NORMALMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_NORMALMAP",
|
|
"_OCCLUSIONMAP"
|
|
"_OCCLUSIONMAP"
|
|
]
|
|
]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_ALPHATEST_ON",
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_ALPHATEST_ON",
|
|
|
|
+ "_EMISSION",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_METALLICSPECGLOSSMAP",
|
|
|
|
+ "_NORMALMAP",
|
|
|
|
+ "_OCCLUSIONMAP",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader",
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader",
|
|
"ShaderName": "Universal Render Pipeline/Particles/Unlit",
|
|
"ShaderName": "Universal Render Pipeline/Particles/Unlit",
|
|
- "ShaderVariantCount": 1,
|
|
|
|
|
|
+ "ShaderVariantCount": 2,
|
|
"ShaderVariantElements": [
|
|
"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_EMISSION",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 0,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_EMISSION"
|
|
]
|
|
]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
@@ -460,7 +710,7 @@
|
|
{
|
|
{
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader",
|
|
"AssetPath": "Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader",
|
|
"ShaderName": "Universal Render Pipeline/Complex Lit",
|
|
"ShaderName": "Universal Render Pipeline/Complex Lit",
|
|
- "ShaderVariantCount": 5,
|
|
|
|
|
|
+ "ShaderVariantCount": 6,
|
|
"ShaderVariantElements": [
|
|
"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
@@ -477,17 +727,13 @@
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_SHADOWS_SOFT"
|
|
"_SHADOWS_SOFT"
|
|
@@ -496,9 +742,12 @@
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
|
|
+ "_EMISSION"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
"_EMISSION",
|
|
"_EMISSION",
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
@@ -510,7 +759,7 @@
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Player/Skin.shadergraph",
|
|
"AssetPath": "Assets/GameResources/Player/Skin.shadergraph",
|
|
"ShaderName": "Shader Graphs/Skin",
|
|
"ShaderName": "Shader Graphs/Skin",
|
|
- "ShaderVariantCount": 3,
|
|
|
|
|
|
+ "ShaderVariantCount": 2,
|
|
"ShaderVariantElements": [
|
|
"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
@@ -521,18 +770,9 @@
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
- ]
|
|
|
|
- },
|
|
|
|
- {
|
|
|
|
- "PassType": 13,
|
|
|
|
- "Keywords": [
|
|
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
]
|
|
]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
@@ -545,9 +785,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
@@ -574,20 +812,18 @@
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Battery/Battery.shader",
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Battery/Battery.shader",
|
|
"ShaderName": "Custom/Battery",
|
|
"ShaderName": "Custom/Battery",
|
|
- "ShaderVariantCount": 6,
|
|
|
|
|
|
+ "ShaderVariantCount": 5,
|
|
"ShaderVariantElements": [
|
|
"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "INSTANCING_ON"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
|
|
+ "INSTANCING_ON"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -597,30 +833,16 @@
|
|
"_SHOWTHUNDER_ON"
|
|
"_SHOWTHUNDER_ON"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
- {
|
|
|
|
- "PassType": 8,
|
|
|
|
- "Keywords": [
|
|
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHOWTHUNDER_ON"
|
|
|
|
- ]
|
|
|
|
- },
|
|
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT",
|
|
|
|
- "_SHOWTHUNDER_ON"
|
|
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
]
|
|
]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
@@ -628,7 +850,7 @@
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Line/LineLight.shader",
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Line/LineLight.shader",
|
|
"ShaderName": "Custom/LineLight",
|
|
"ShaderName": "Custom/LineLight",
|
|
- "ShaderVariantCount": 4,
|
|
|
|
|
|
+ "ShaderVariantCount": 5,
|
|
"ShaderVariantElements": [
|
|
"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
@@ -645,17 +867,19 @@
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
"_SHADOWS_SOFT"
|
|
"_SHADOWS_SOFT"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
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"_SHADOWS_SOFT"
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"_SHADOWS_SOFT"
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@@ -680,7 +904,7 @@
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{
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{
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"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/handside/Magnetism/Magnetism.shader",
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"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/handside/Magnetism/Magnetism.shader",
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"ShaderName": "Custom/Magnetism",
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"ShaderName": "Custom/Magnetism",
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- "ShaderVariantCount": 3,
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+ "ShaderVariantCount": 4,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 8,
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"PassType": 8,
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@@ -697,9 +921,13 @@
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{
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{
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"PassType": 13,
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"PassType": 13,
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"Keywords": [
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"Keywords": [
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
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+ "_MAIN_LIGHT_SHADOWS",
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+ "_MAIN_LIGHT_SHADOWS_CASCADE"
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+ ]
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+ },
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+ {
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+ "PassType": 13,
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+ "Keywords": [
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"_MAIN_LIGHT_SHADOWS",
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"_MAIN_LIGHT_SHADOWS",
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"_MAIN_LIGHT_SHADOWS_CASCADE",
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"_MAIN_LIGHT_SHADOWS_CASCADE",
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"_SHADOWS_SOFT"
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"_SHADOWS_SOFT"
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@@ -710,31 +938,20 @@
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{
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{
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"AssetPath": "Assets/Plugins/Bakery/ftLight.shader",
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"AssetPath": "Assets/Plugins/Bakery/ftLight.shader",
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"ShaderName": "Bakery/Light",
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"ShaderName": "Bakery/Light",
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- "ShaderVariantCount": 2,
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+ "ShaderVariantCount": 1,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 0,
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"PassType": 0,
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"Keywords": [
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"Keywords": [
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""
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""
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]
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]
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- },
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- {
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|
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- "PassType": 0,
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|
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- "Keywords": [
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|
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- "BILLBOARD_FACE_CAMERA_POS",
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- "LIGHTPROBE_SH",
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- "_DEPTH_NO_MSAA",
|
|
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- "_MAIN_LIGHT_SHADOWS",
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|
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- "_MAIN_LIGHT_SHADOWS_CASCADE",
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|
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- "_SHADOWS_SOFT"
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- ]
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}
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}
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]
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]
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},
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},
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{
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|
{
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|
"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/handside/Magnetism/Crystal/Crystal.shader",
|
|
"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/handside/Magnetism/Crystal/Crystal.shader",
|
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"ShaderName": "Custom/Crystal",
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"ShaderName": "Custom/Crystal",
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- "ShaderVariantCount": 2,
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+ "ShaderVariantCount": 3,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 8,
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"PassType": 8,
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|
@@ -745,8 +962,12 @@
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{
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|
{
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"PassType": 13,
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|
"PassType": 13,
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"Keywords": [
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|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
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+ ""
|
|
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|
+ ]
|
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+ },
|
|
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+ {
|
|
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|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
"_SHADOWS_SOFT"
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"_SHADOWS_SOFT"
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|
]
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|
]
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}
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}
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|
@@ -755,20 +976,18 @@
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{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Line/TreeLight.shader",
|
|
"AssetPath": "Assets/GameResources/Street/Models/Hand/Line/TreeLight.shader",
|
|
"ShaderName": "Custom/TreeLight",
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|
"ShaderName": "Custom/TreeLight",
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|
- "ShaderVariantCount": 3,
|
|
|
|
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|
+ "ShaderVariantCount": 5,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 8,
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|
"PassType": 8,
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|
"Keywords": [
|
|
"Keywords": [
|
|
- "INSTANCING_ON"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
|
|
+ "INSTANCING_ON"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -776,13 +995,28 @@
|
|
"Keywords": [
|
|
"Keywords": [
|
|
""
|
|
""
|
|
]
|
|
]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
+ "_SHADOWS_SOFT"
|
|
|
|
+ ]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/FX/VFXAssets/Portal/Portal.shader",
|
|
"AssetPath": "Assets/GameResources/Street/FX/VFXAssets/Portal/Portal.shader",
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|
"ShaderName": "Custom/Portal",
|
|
"ShaderName": "Custom/Portal",
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|
- "ShaderVariantCount": 3,
|
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|
|
|
|
+ "ShaderVariantCount": 2,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 8,
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|
"PassType": 8,
|
|
@@ -795,17 +1029,6 @@
|
|
"Keywords": [
|
|
"Keywords": [
|
|
""
|
|
""
|
|
]
|
|
]
|
|
- },
|
|
|
|
- {
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|
|
|
- "PassType": 13,
|
|
|
|
- "Keywords": [
|
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|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
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|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_MAIN_LIGHT_SHADOWS",
|
|
|
|
- "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
- ]
|
|
|
|
}
|
|
}
|
|
]
|
|
]
|
|
},
|
|
},
|
|
@@ -817,10 +1040,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
}
|
|
}
|
|
]
|
|
]
|
|
@@ -828,20 +1048,17 @@
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/floor/standard/PlanarUV.shader",
|
|
"AssetPath": "Assets/GameResources/Street/Temp/street/主建筑/floor/standard/PlanarUV.shader",
|
|
"ShaderName": "Custom/PlanarUV",
|
|
"ShaderName": "Custom/PlanarUV",
|
|
- "ShaderVariantCount": 4,
|
|
|
|
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|
+ "ShaderVariantCount": 5,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
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{
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{
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"PassType": 8,
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|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "_NORMALMAP"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
"_NORMALMAP"
|
|
"_NORMALMAP"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
@@ -854,12 +1071,15 @@
|
|
{
|
|
{
|
|
"PassType": 13,
|
|
"PassType": 13,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS",
|
|
|
|
+ "_MAIN_LIGHT_SHADOWS_CASCADE"
|
|
|
|
+ ]
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "PassType": 13,
|
|
|
|
+ "Keywords": [
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
"_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
- "_NORMALMAP",
|
|
|
|
"_SHADOWS_SOFT"
|
|
"_SHADOWS_SOFT"
|
|
]
|
|
]
|
|
}
|
|
}
|
|
@@ -868,7 +1088,7 @@
|
|
{
|
|
{
|
|
"AssetPath": "Assets/GameResources/Street/Models/Item/arrow/arrow.shadergraph",
|
|
"AssetPath": "Assets/GameResources/Street/Models/Item/arrow/arrow.shadergraph",
|
|
"ShaderName": "Shader Graphs/arrow",
|
|
"ShaderName": "Shader Graphs/arrow",
|
|
- "ShaderVariantCount": 5,
|
|
|
|
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|
+ "ShaderVariantCount": 4,
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"ShaderVariantElements": [
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"ShaderVariantElements": [
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
@@ -876,29 +1096,16 @@
|
|
""
|
|
""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
- {
|
|
|
|
- "PassType": 0,
|
|
|
|
- "Keywords": [
|
|
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "LIGHTPROBE_SH",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_MAIN_LIGHT_SHADOWS",
|
|
|
|
- "_MAIN_LIGHT_SHADOWS_CASCADE",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
- ]
|
|
|
|
- },
|
|
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "INSTANCING_ON"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
"PassType": 8,
|
|
"PassType": 8,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "UNITY_HDR_ON",
|
|
|
|
- "_DEPTH_NO_MSAA"
|
|
|
|
|
|
+ "INSTANCING_ON"
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -917,9 +1124,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -938,9 +1143,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -959,9 +1162,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|
|
@@ -980,9 +1181,7 @@
|
|
{
|
|
{
|
|
"PassType": 0,
|
|
"PassType": 0,
|
|
"Keywords": [
|
|
"Keywords": [
|
|
- "BILLBOARD_FACE_CAMERA_POS",
|
|
|
|
- "_DEPTH_NO_MSAA",
|
|
|
|
- "_SHADOWS_SOFT"
|
|
|
|
|
|
+ ""
|
|
]
|
|
]
|
|
},
|
|
},
|
|
{
|
|
{
|