Forráskód Böngészése

套装穿模模型替换

DESKTOP-5BUCSUT\LSR 1 éve
szülő
commit
9a76d87481

+ 2 - 2
SFGgouhuo/Assets/Bundles/Model/Cloth/170200.prefab

@@ -82,7 +82,7 @@ SkinnedMeshRenderer:
   m_RenderingLayerMask: 257
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 5561349426305759274, guid: 2d94b848c95ef54498ec86b50e95ca45, type: 3}
+  - {fileID: 8748892135801146194, guid: ca96dc088af410d4aa7b59828cb52ee9, type: 3}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -107,7 +107,7 @@ SkinnedMeshRenderer:
   m_Quality: 0
   m_UpdateWhenOffscreen: 1
   m_SkinnedMotionVectors: 1
-  m_Mesh: {fileID: 7684625086359004581, guid: 2d94b848c95ef54498ec86b50e95ca45, type: 3}
+  m_Mesh: {fileID: 7684625086359004581, guid: ca96dc088af410d4aa7b59828cb52ee9, type: 3}
   m_Bones:
   - {fileID: 0}
   - {fileID: 0}

+ 11 - 11
SFGgouhuo/Assets/GameResources/Player/PlayerArmature.prefab

@@ -152,7 +152,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427900362077118}
-  m_LocalRotation: {x: 0.591825, y: 0.053454116, z: 0.008874136, w: 0.8042431}
+  m_LocalRotation: {x: 0.5941706, y: 0.053280856, z: 0.008565853, w: 0.80252665}
   m_LocalPosition: {x: 0.000004911422, y: 0.3789641, z: 0.0000036811825}
   m_LocalScale: {x: 0.9999998, y: 1.0000001, z: 0.99999994}
   m_Children:
@@ -494,7 +494,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427900721381661}
-  m_LocalRotation: {x: -0.0017415455, y: 0.08463282, z: 0.9958254, w: 0.03414936}
+  m_LocalRotation: {x: -0.0015068009, y: 0.088487215, z: 0.9954681, w: 0.034801975}
   m_LocalPosition: {x: -0.068759926, y: -0.042314343, z: 0.022965973}
   m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001}
   m_Children:
@@ -526,7 +526,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427900724448093}
-  m_LocalRotation: {x: 0.001204601, y: 0.08483051, z: 0.99580747, w: -0.03420427}
+  m_LocalRotation: {x: 0.0009684359, y: 0.08865704, z: 0.9954519, w: -0.034850225}
   m_LocalPosition: {x: 0.06875991, y: -0.04231437, z: 0.02296596}
   m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001}
   m_Children:
@@ -1014,7 +1014,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427900818529073}
-  m_LocalRotation: {x: 0.59196085, y: -0.053876113, z: -0.008563192, w: 0.80411834}
+  m_LocalRotation: {x: 0.59428906, y: -0.053707752, z: -0.00825644, w: 0.8024137}
   m_LocalPosition: {x: -0.000004854202, y: 0.37896448, z: 0.0000036954875}
   m_LocalScale: {x: 0.99999976, y: 1, z: 0.9999999}
   m_Children:
@@ -1939,7 +1939,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427901331142559}
-  m_LocalRotation: {x: -0.041847035, y: -0.0011587997, z: 0.006906401, w: 0.99909955}
+  m_LocalRotation: {x: -0.048602995, y: -0.0011584074, z: 0.008016713, w: 0.9987853}
   m_LocalPosition: {x: -0.000014133454, y: 0.28059646, z: -0.0000091815}
   m_LocalScale: {x: 0.99999994, y: 0.9999998, z: 1.0000001}
   m_Children:
@@ -3247,7 +3247,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427901671856371}
-  m_LocalRotation: {x: 0.005403159, y: -0.007986352, z: 0.005935661, w: 0.99993587}
+  m_LocalRotation: {x: 0.0054031443, y: -0.00798676, z: 0.005935384, w: 0.9999359}
   m_LocalPosition: {x: -0.000016029475, y: 0.18602979, z: -0.000017094611}
   m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
   m_Children:
@@ -3705,7 +3705,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427901885600985}
-  m_LocalRotation: {x: 0.005425286, y: 0.00798654, z: -0.005959795, w: 0.9999356}
+  m_LocalRotation: {x: 0.005425368, y: 0.007986288, z: -0.0059578563, w: 0.9999356}
   m_LocalPosition: {x: 0.000016171934, y: 0.18602999, z: -0.000017125609}
   m_LocalScale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
   m_Children:
@@ -3976,7 +3976,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427901997230135}
-  m_LocalRotation: {x: 0.06413607, y: 0.011689397, z: 0.11816033, w: 0.99085224}
+  m_LocalRotation: {x: 0.06413554, y: 0.011689955, z: 0.118159845, w: 0.99085224}
   m_LocalPosition: {x: -0.000009190291, y: 0.08570074, z: -0.0000023993198}
   m_LocalScale: {x: 0.99999994, y: 0.9999998, z: 1}
   m_Children:
@@ -4069,7 +4069,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427902022659837}
-  m_LocalRotation: {x: 0.06434822, y: -0.009913477, z: -0.11802545, w: 0.99087393}
+  m_LocalRotation: {x: 0.064348586, y: -0.009913089, z: -0.11802755, w: 0.99087363}
   m_LocalPosition: {x: 0.000009430572, y: 0.08570073, z: -0.0000024165495}
   m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
   m_Children:
@@ -4320,7 +4320,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427902218368406}
   m_LocalRotation: {x: 0.69834155, y: -0.000000022462789, z: -0.00000003685403, w: 0.7157648}
-  m_LocalPosition: {x: 0, y: 0.0000038146973, z: -35.69311}
+  m_LocalPosition: {x: 0, y: 0.0000038146973, z: -42.360134}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 8762427901970835926}
@@ -4412,7 +4412,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8762427902295418926}
-  m_LocalRotation: {x: -0.042216443, y: 0.0011567954, z: -0.0069675026, w: 0.9990835}
+  m_LocalRotation: {x: -0.04892316, y: 0.0011566592, z: -0.008069792, w: 0.99876934}
   m_LocalPosition: {x: 0.000014123917, y: 0.28059638, z: -0.000009194316}
   m_LocalScale: {x: 1, y: 0.9999998, z: 1.0000001}
   m_Children:

BIN
SFGgouhuo/Assets/GameResources/d3Assets/cloth/model/170200.fbx


+ 2 - 5
SFGgouhuo/Assets/GameResources/d3Assets/cloth/model/170200.fbx.meta

@@ -1,7 +1,7 @@
 fileFormatVersion: 2
-guid: 2d94b848c95ef54498ec86b50e95ca45
+guid: ca96dc088af410d4aa7b59828cb52ee9
 ModelImporter:
-  serializedVersion: 21300
+  serializedVersion: 20300
   internalIDToNameTable: []
   externalObjects: {}
   materials:
@@ -14,7 +14,6 @@ ModelImporter:
     bakeSimulation: 0
     resampleCurves: 1
     optimizeGameObjects: 0
-    removeConstantScaleCurves: 1
     motionNodeName: 
     rigImportErrors: 
     rigImportWarnings: 
@@ -44,7 +43,6 @@ ModelImporter:
     importBlendShapes: 1
     importCameras: 1
     importLights: 1
-    nodeNameCollisionStrategy: 1
     fileIdsGeneration: 2
     swapUVChannels: 0
     generateSecondaryUV: 0
@@ -56,7 +54,6 @@ ModelImporter:
     skinWeightsMode: 0
     maxBonesPerVertex: 4
     minBoneWeight: 0.001
-    optimizeBones: 1
     meshOptimizationFlags: -1
     indexFormat: 0
     secondaryUVAngleDistortion: 8

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
SFGgouhuo/Assets/Plugins/Bakery/ftGlobalStorage.asset


+ 0 - 13
SFGgouhuo/Assets/Scenes/init.unity

@@ -937,16 +937,3 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &2037684958 stripped
-GameObject:
-  m_CorrespondingSourceObject: {fileID: 7921484955300337581, guid: 8db55ecdb2585a74795925eb6a59df81, type: 3}
-  m_PrefabInstance: {fileID: 389565618}
-  m_PrefabAsset: {fileID: 0}
---- !u!81 &2037684959
-AudioListener:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2037684958}
-  m_Enabled: 1

+ 3 - 3
SFGgouhuo/Assets/Scripts/MoveController.cs

@@ -239,7 +239,7 @@ public class MoveController : MonoBehaviour
             angleY = angleClamp(angleY, -1, 60);//相机旋转角度限制
 
             //使用插值平滑旋转
-            camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 5);
+            camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 10);
 
         }
         if (playerInput.touch1Input != Vector2.zero && !EventSystem.current.IsPointerOverGameObject())
@@ -249,7 +249,7 @@ public class MoveController : MonoBehaviour
             angleY = angleClamp(angleY, -1, 60);//相机旋转角度限制
 
             //使用插值平滑旋转
-            camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 5);
+            camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 10);
         }
 
         angleX += playerInput.CameraInput.x * 10 * Time.fixedDeltaTime;
@@ -257,7 +257,7 @@ public class MoveController : MonoBehaviour
         angleY = angleClamp(angleY, -1, 60);//相机旋转角度限制
 
         //使用插值平滑旋转
-        camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 5);
+        camera.rotation = Quaternion.Lerp(camera.rotation, Quaternion.Euler(angleY, angleX, 0), Time.fixedDeltaTime * 10);
     }
 
     private static float angleClamp(float angle, float min, float max)

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott