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@@ -24,6 +24,8 @@ ShaderVariantCollection:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _SUNDISK_SIMPLE
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passType: 0
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA _SUNDISK_SIMPLE
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+ passType: 0
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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_SHADOWS_SOFT _SUNDISK_SIMPLE
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passType: 0
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@@ -67,16 +69,37 @@ ShaderVariantCollection:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA
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passType: 0
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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+ passType: 0
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+ - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _SHADOWS_SOFT
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+ passType: 0
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- first: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
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second:
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variants:
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA
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passType: 0
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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+ passType: 0
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _SHADOWS_SOFT
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passType: 0
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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_SHADOWS_SOFT
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passType: 0
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+ - first: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
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+ second:
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+ variants:
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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+ passType: 0
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+ - first: {fileID: 4800000, guid: ec9fec698a3456d4fb18cf8bacb7a2bc, type: 3}
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+ second:
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+ variants:
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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+ passType: 0
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+ - first: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
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+ second:
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+ variants:
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA _HDR_GRADING
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+ passType: 0
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- first: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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second:
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variants:
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@@ -108,24 +131,20 @@ ShaderVariantCollection:
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passType: 13
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- keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS LIGHTPROBE_SH _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS
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- _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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+ - keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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passType: 13
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- keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _NORMALMAP
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS LIGHTPROBE_SH _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS
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- _MAIN_LIGHT_SHADOWS_CASCADE _NORMALMAP _SHADOWS_SOFT
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+ - keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _NORMALMAP _SHADOWS_SOFT
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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- _PARALLAXMAP _SHADOWS_SOFT
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+ - keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _PARALLAXMAP
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+ passType: 13
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+ - keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _PARALLAXMAP _SHADOWS_SOFT
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passType: 13
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- keywords: _DETAIL_MULX2 _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
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passType: 13
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- keywords: _DETAIL_MULX2 _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _DETAIL_MULX2 _MAIN_LIGHT_SHADOWS
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- _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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- passType: 13
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- keywords: _RECEIVE_SHADOWS_OFF
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passType: 13
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- keywords: _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT
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@@ -137,7 +156,7 @@ ShaderVariantCollection:
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- keywords: _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _NORMALMAP
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_SHADOWS_SOFT
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _EMISSION _SHADOWS_SOFT
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+ - keywords: _EMISSION _SHADOWS_SOFT
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passType: 13
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- keywords: _EMISSION _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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passType: 13
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@@ -147,8 +166,8 @@ ShaderVariantCollection:
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- keywords: _EMISSION _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _RECEIVE_SHADOWS_OFF
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_SHADOWS_SOFT
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passType: 13
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- - keywords: BILLBOARD_FACE_CAMERA_POS LIGHTPROBE_SH _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS
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- _MAIN_LIGHT_SHADOWS_CASCADE _METALLICSPECGLOSSMAP _NORMALMAP _SHADOWS_SOFT
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+ - keywords: _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _METALLICSPECGLOSSMAP
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+ _NORMALMAP _SHADOWS_SOFT
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passType: 13
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- keywords: _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _METALLICSPECGLOSSMAP
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_NORMALMAP _SHADOWS_SOFT
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@@ -213,11 +232,11 @@ ShaderVariantCollection:
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variants:
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- keywords: INSTANCING_ON
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passType: 8
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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passType: 8
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- keywords: INSTANCING_ON _SHOWTHUNDER_ON
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passType: 8
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _SHOWTHUNDER_ON
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA _SHOWTHUNDER_ON
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passType: 8
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- keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _SHADOWS_SOFT
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passType: 13
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@@ -265,7 +284,7 @@ ShaderVariantCollection:
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variants:
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- keywords: INSTANCING_ON
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passType: 8
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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passType: 8
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- keywords: BILLBOARD_FACE_CAMERA_POS LIGHTPROBE_SH _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS
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_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT
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@@ -288,7 +307,7 @@ ShaderVariantCollection:
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variants:
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- keywords: _NORMALMAP
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passType: 8
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA _NORMALMAP
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA _NORMALMAP
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passType: 8
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- keywords: BILLBOARD_FACE_CAMERA_POS LIGHTPROBE_SH _DEPTH_NO_MSAA _MAIN_LIGHT_SHADOWS
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_MAIN_LIGHT_SHADOWS_CASCADE _NORMALMAP _SHADOWS_SOFT
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@@ -301,7 +320,7 @@ ShaderVariantCollection:
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passType: 0
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- keywords: INSTANCING_ON
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passType: 8
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- - keywords: BILLBOARD_FACE_CAMERA_POS _DEPTH_NO_MSAA
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+ - keywords: BILLBOARD_FACE_CAMERA_POS UNITY_HDR_ON _DEPTH_NO_MSAA
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passType: 8
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- first: {fileID: -6465566751694194690, guid: b59f111e98592c44bbf4c06a9af258bc, type: 3}
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second:
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