DESKTOP-5BUCSUT\LSR преди 1 година
родител
ревизия
2ed4052926

+ 10 - 4
SFGgouhuo/Assets/Scripts/UI/FaceBuild/CharacterManager.cs

@@ -70,12 +70,18 @@ public class CharacterManager : MonoBehaviour
     /// <param name="cr"></param>
     public async void GoodsReadFromFile(CharacterRender cr)
     {
-        string jsonStr = File.ReadAllText(Application.persistentDataPath + "/PlayerGoods.json");
-        List<Good> goods = JsonMapper.ToObject<List<Good>>(jsonStr);
-        foreach(var item in goods)
+        string path = Application.persistentDataPath + "/PlayerGoods.json";
+
+        if (File.Exists(path))
         {
-            await ChangePlayerTex(cr, item);
+            string jsonStr = File.ReadAllText(path);
+            List<Good> goods = JsonMapper.ToObject<List<Good>>(jsonStr);
+            foreach (var item in goods)
+            {
+                await ChangePlayerTex(cr, item);
+            }
         }
+        else Debug.Log("ûÓÐÕÒµ½PlayerGoods.jsonÎļþ!");
     }
     public async UniTask ChangePlayerTex (CharacterRender cr, Good config)
     {

+ 1 - 2
SFGgouhuo/ProjectSettings/ProjectSettings.asset

@@ -135,8 +135,7 @@ PlayerSettings:
     16:9: 1
     Others: 1
   bundleVersion: 1.3
-  preloadedAssets:
-  - {fileID: 11400000, guid: 4b8185399a4cfc5428357ac6a5795f11, type: 2}
+  preloadedAssets: []
   metroInputSource: 0
   wsaTransparentSwapchain: 0
   m_HolographicPauseOnTrackingLoss: 1

+ 2 - 2
SFGgouhuo/ProjectSettings/QualitySettings.asset

@@ -4,7 +4,7 @@
 QualitySettings:
   m_ObjectHideFlags: 0
   serializedVersion: 5
-  m_CurrentQuality: 3
+  m_CurrentQuality: 2
   m_QualitySettings:
   - serializedVersion: 2
     name: Very Low
@@ -223,7 +223,7 @@ QualitySettings:
     customRenderPipeline: {fileID: 0}
     excludedTargetPlatforms: []
   m_PerPlatformDefaultQuality:
-    Android: 2
+    Android: 3
     GameCoreScarlett: 5
     GameCoreXboxOne: 5
     Lumin: 5