ZengXingxing 1 yıl önce
ebeveyn
işleme
10e176af31

+ 8 - 8
SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoading.prefab → SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLogin.prefab

@@ -608,7 +608,7 @@ GameObject:
   - component: {fileID: 7407440858644285731}
   - component: {fileID: 3953995212012115769}
   m_Layer: 5
-  m_Name: DlgLoading
+  m_Name: DlgLogin
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -690,10 +690,10 @@ RectTransform:
   m_Father: {fileID: 7089335706447185301}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: 0, y: -0.5}
-  m_SizeDelta: {x: -20, y: -13}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: -28.5}
+  m_SizeDelta: {x: 472, y: 43}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &7393998729562029041
 MonoBehaviour:
@@ -973,9 +973,9 @@ RectTransform:
   m_Father: {fileID: 1554852150603331998}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: -196}
+  m_AnchorMin: {x: 0.5, y: 0}
+  m_AnchorMax: {x: 0.5, y: 0}
+  m_AnchoredPosition: {x: 0, y: 135}
   m_SizeDelta: {x: 492, y: 56}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &7627816916744911306

+ 0 - 0
SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoading.prefab.meta → SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLogin.prefab.meta


+ 1 - 1
SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoadingFaild.prefab → SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoginFaild.prefab

@@ -299,7 +299,7 @@ GameObject:
   - component: {fileID: 7407440858644285731}
   - component: {fileID: 1940852887097569541}
   m_Layer: 5
-  m_Name: DlgLoadingFaild
+  m_Name: DlgLoginFaild
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoadingFaild.prefab.meta → SFGgouhuo/Assets/Bundles/UI/Prefab/Dlg/DlgLoginFaild.prefab.meta


+ 2 - 1
SFGgouhuo/Assets/Scripts/Manager/StepManager.cs

@@ -18,7 +18,8 @@ public class StepManager : MonoBehaviour
     private async void Start()
     {
         Instance = this;
-        await UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
+        //await UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
+        await UIManager.Instance.ShowUI(WindowID.DlgLogin);
         var characterRender = await YooAssetManager.Instance.LoadAsset<GameObject>("player_dress");
         player_dress = Instantiate(characterRender);
         initRot = player_dress.transform.rotation;

+ 3 - 1
SFGgouhuo/Assets/Scripts/UI/Base/BasePanel.cs

@@ -17,5 +17,7 @@ public abstract class BasePanel : MonoBehaviour
 public enum WindowID
 {
     LoadingPanel,
-    FaceBuildPanel
+    FaceBuildPanel,
+    DlgLogin,
+    DlgLoginFaild
 }

+ 0 - 47
SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoading.cs

@@ -1,47 +0,0 @@
-using System.Collections;
-using TMPro;
-using UnityEngine;
-using UnityEngine.Networking;
-using UnityEngine.UI;
-
-namespace Assets
-{
-    public class DlgLoading : MonoBehaviour
-    {
-        public TMP_InputField inputField;
-        public Button confirmBtn;
-
-        string url = "";
-        private void Awake()
-        {
-            confirmBtn.onClick.AddListener(() =>
-            {
-                StartCoroutine("SendRequest");
-            });
-        }
-        IEnumerator SendRequest()
-        {
-            UnityWebRequest request = UnityWebRequest.Post(url,inputField.text);
-
-            yield return request.SendWebRequest();
-
-            if (request.result == UnityWebRequest.Result.Success)
-            {
-                Debug.Log("发送完成");
-                if (request.downloadHandler.text =="true")
-                {
-
-                }
-                else
-                {
-
-                }
-            }
-            else
-            {
-                Debug.Log("发送失败");
-            }
-            StopAllCoroutines();
-        }
-    }
-}

+ 78 - 0
SFGgouhuo/Assets/Scripts/UI/Loading/DlgLogin.cs

@@ -0,0 +1,78 @@
+using System.Collections;
+using TMPro;
+using UnityEngine;
+using UnityEngine.Networking;
+using UnityEngine.UI;
+
+namespace Assets
+{
+    public class DlgLogin : BasePanel
+    {
+        public TMP_InputField inputField;
+        public Button confirmBtn;
+
+        string url = "http://172.18.10.17/";
+
+        public override void OnCloseWindow()
+        {
+
+        }
+
+        public override void OnDestroyWindow()
+        {
+        }
+
+        public override void OnInitWindow()
+        {
+            confirmBtn.onClick.AddListener(async () =>
+            {
+                StartCoroutine("SendRequest");
+                //UIManager.Instance.HideUI(WindowID.DlgLogin);
+                //await UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
+            });
+        }
+
+        public override void OnShowWindow()
+        {
+
+        }
+        IEnumerator SendRequest()
+        {
+            //UnityWebRequest request = UnityWebRequest.Post(url,inputField.text);
+            UnityWebRequest request = new UnityWebRequest(url);
+            request.timeout = 5;
+            yield return request.SendWebRequest();
+
+            //if (request.result == UnityWebRequest.Result.Success)
+            //{
+            //    Debug.Log("发送完成");
+            //    if (request.downloadHandler.text =="true")
+            //    {
+            //        UIManager.Instance.HideUI(WindowID.DlgLogin);
+            //        yield return UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
+            //    }
+            //    else
+            //    {
+            //        yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
+            //    }
+            //}
+            //else
+            //{
+            //    Debug.Log("发送失败");
+            //}
+
+            if (request.result == UnityWebRequest.Result.Success)
+            {
+                Debug.Log("发送完成");
+                UIManager.Instance.HideUI(WindowID.DlgLogin);
+                yield return UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
+            }
+            else
+            {
+                Debug.Log("发送失败");
+                yield return UIManager.Instance.ShowUI(WindowID.DlgLoginFaild);
+            }
+            StopAllCoroutines();
+        }
+    }
+}

+ 0 - 0
SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoading.cs.meta → SFGgouhuo/Assets/Scripts/UI/Loading/DlgLogin.cs.meta


+ 17 - 1
SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoadingFaild.cs → SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoginFaild.cs

@@ -8,10 +8,26 @@ using UnityEngine.UI;
 
 namespace Assets
 {
-    public class DlgLoadingFaild : MonoBehaviour 
+    public class DlgLoginFaild : BasePanel
     {
         public Button button;
 
+        public override void OnCloseWindow()
+        {
+        }
+
+        public override void OnDestroyWindow()
+        {
+        }
+
+        public override void OnInitWindow()
+        {
+        }
+
+        public override void OnShowWindow()
+        {
+        }
+
         private void Awake()
         {
             button.onClick.AddListener(() =>

+ 0 - 0
SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoadingFaild.cs.meta → SFGgouhuo/Assets/Scripts/UI/Loading/DlgLoginFaild.cs.meta


BIN
SFGgouhuo/Bundles/StandaloneWindows64/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.bytes


+ 1 - 1
SFGgouhuo/Bundles/StandaloneWindows64/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.hash

@@ -1 +1 @@
-ddc00457260e0c3f9ba036124f726722
+c1fb786b71962cbb1e18ca52cbebfa17

Dosya farkı çok büyük olduğundan ihmal edildi
+ 409 - 395
SFGgouhuo/Bundles/StandaloneWindows64/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.json


Bu fark içinde çok fazla dosya değişikliği olduğu için bazı dosyalar gösterilmiyor